![]() 08.10.09 NEW : tools/eye, added eye tracker library : Johannes Wagner 08.10.09 CHG : core/graphic/PaintSignal, new method setBackColor() to change background color : Johannes Wagner 07.10.09 NEW : core/graphic/VideoPlotter, a consumer for video plotting : Johannes Wagner 07.10.09 CHG : core/ioput/avi/AviReader, provider->init() immidiatelly called in constructor instead of enter() method : Johannes Wagner 07.10.09 CHG : core/ioput/wav/WavReader, provider->init() immidiatelly called in constructor instead of enter() method : Johannes Wagner 06.10.09 CHG : core/ioput/socket/SocketOsc, before an osc message is sent, we make sure that the internal buffer is large enough to fit it : Johannes Wagner 05.10.09 CHG : core/ioput/socket/Socket, simplified interface : Johannes Wagner 05.10.09 CHG : core/ioput/file/FileReader, added constructor that takes a ssi_stream as data source : Johannes Wagner 02.10.09 CHG : core/frame/Transformer, removed parameter sync_interval from constructor as it was actually never used : Johannes Wagner 01.10.09 CHG : core/model/Classifier, the protected methods init_class_names () and free_class_names () are now declared as public : Johannes Wagner 01.10.09 CHG : dlls/wiimote, upgrate to WiiYourself! v1.14 BETA, which is supposed to support MotionPlus, but not reliable yet : Johannes Wagner 30.09.09 NEW : core/tools/sockspy, tool to spy osc message sent with SSI : Johannes Wagner 29.09.09 CHG : SSI_Trigger, now two separate interfaces SSI_Trigger and SSI_TriggerListener to clearly distinguish a trigger from a listener : Johannes Wagner 24.09.09 NEW : SSI_Global.cpp, place to define global variables that are declared as extern in header files : Johannes Wagner 24.09.09 CHG : core/model/DLLModelMain, within dll stdout is now redirected to log file 'dllmodel.log' : Johannes Wagner 23.09.09 CHG : core/model/Recognizer, Recognizer takes now several RecConsumer : Johannes Wagner 23.09.09 BUG : core/frame/Chain, sample number of temporary streams not correctly during transform() : Johannes Wagner 09.09.09 CHG : core/sensor/wii/WiiGateway, in case of an invalid handle only a warning instead of an error is given : Johannes Wagner 09.09.09 BUG : core/dialog/PinAndMediaSelectionDialog.cpp, pins of selected camera were not correctly passed to dialog : Johannes Wagner 09.09.09 NEW : core/sensor/wii/WiiOptions, class to wrap options of wiimote : Johannes Wagner Naturally, ship captures don't always succeed.- 09.09.09 NEW : tools/, added emovoice and torch library : Johannes Wagner You can then board the ship and steal credits, resources, or even the entire ship itself (it becomes one of your escorts, or you can replace your primary ship with it). In addition, when you engage a ship in combat, it will become "Disabled" once you do enough damage. You can focus on upgrading your ship, being a pirate, or exploiting profitable trade routes. This game is very freeform you don't even have to do any of the story missions at all. Should you get bored of flying around and exploring, there are a number of side-missions you can pick up whenever you feel like it, as well as a handful of "storyline" missions. Turn to face the opposite direction and thrust again to stop. Point your ship in the direction you want to go, and thrust. ![]() The game interface is, oddly enough, a top-down perspective, such that you might find in Asteroids or Star Control. In Escape Velocity Nova, you play the role of a starship captain, warping from system to system, trading commodities and engaging in combat.
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